If you would like to contribute to this project by becoming a developer, write to mh team
The standalone version in C/C++ is possible thanks to:
MH Core team:
Manuel Bastioni: project admin.
Simone Re from Ninibelabs: main coder.
Letizia Beriozza from Ninibelabs: webmaster.
Alessandro Proglio: coder.
Emanuele Di Mattia: coder.
Giovanni Lanza: blogosphere.Maintainers team:
Andreas Volz: Linux version.
Hans Peter Dusel: OSX version.
Romain Behar: Linux/OSX version.Doc/Translations team:
Martin Mackinlay.Artists:
Luca Miragoli from http://www.gtgroup.info.
Cicca: targets.
Laura Sclavi: logo concept.Contributors:
Michael Bunk: C++ documentation.
Tom Musgrove.
Paolo Colombo: C coder, UVmapping, MakeHuman 0.8 C code.
Tan Meng Yue: MH 0.8 OSX porting.
Antonio Di Cecca: translator.
Francesco Micozzi: legal consulting.
Jorge Rocha: targets.
Tiziana (TiZeta): 0.9 UVmappig.
Fernando Luceri: targets, materials experiments.
Andrew Kator: artist and coder.
Craig Smith: artist and coder.
David Laurent: coder.
Lorenzo Daveri: docs, translations.
Michael Schardt: vertex Group import export, auto armature.
Olivier Saraja: 3d artist, alpha tester.
Robert Warren: translator, auditor.
Zeljko Misic: coder.
Filippo Di Natale: developing of first python morphing engine.
Mario Latronico: developing of first python gui.
Kaushik Pal.
Timothy KolesaThanks to:
Shakti Misra.
Stefano Fabri.
Eugenio Passacantilli.
Marco Fratarcangeli.
Tom Mooney.
Paul Gregory: Aqsis team.
Leon Atkinson: Aqsis team.
Michel Joron: Aqsis team.









